Yu-Gi-Oh! Zexal, Vol. 7

Author:   Kazuki Takahashi ,  Studio Dice ,  Shin Yoshida ,  Naohito Miyoshi
Publisher:   Viz Media, Subs. of Shogakukan Inc
Volume:   7
ISBN:  

9781421579788


Pages:   200
Publication Date:   24 September 2015
Recommended Age:   From 13 to 17 years
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Yu-Gi-Oh! Zexal, Vol. 7


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Overview

The latest Yu-Gi-Oh! series; includes an ultra-rare trading card that is highly valued by collectors. In a futuristic city, augmented reality Duels are all the rage. Duelists, using devices called D-Gazers, can interact with their environment and their opponents as never before! With more awesome monsters and unbelievable cards, the future of Yu-Gi-Oh! starts right here! Kyoji Yagumo has maneuvered Yuma and Kaito into a duel for Haruto’s life. Elsewhere, Luna approaches the Numbers club and enlists them to help her locate Haruto. With all the Numbers cards now in play in the massive Heartland Duel Arena, the final battle of the Numbers War is about to begin!

Full Product Details

Author:   Kazuki Takahashi ,  Studio Dice ,  Shin Yoshida ,  Naohito Miyoshi
Publisher:   Viz Media, Subs. of Shogakukan Inc
Imprint:   Viz Media, Subs. of Shogakukan Inc
Volume:   7
Dimensions:   Width: 12.70cm , Height: 1.50cm , Length: 19.10cm
Weight:   0.173kg
ISBN:  

9781421579788


ISBN 10:   1421579782
Pages:   200
Publication Date:   24 September 2015
Recommended Age:   From 13 to 17 years
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded hiim until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and four anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D's).

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