Women and Video Game Modding: Essays on Gender and the Digital Community

Author:   Bridget Whelan ,  Matthew Wilhelm Kapell
Publisher:   McFarland & Co Inc
ISBN:  

9781476667430


Pages:   177
Publication Date:   30 January 2020
Recommended Age:   From 18 years
Format:   Paperback
Availability:   In Print   Availability explained
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Women and Video Game Modding: Essays on Gender and the Digital Community


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Overview

The world of video games has long revolved around a subset of its player base—straight, white males aged 18–25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. “Modders” alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Full Product Details

Author:   Bridget Whelan ,  Matthew Wilhelm Kapell
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 15.20cm , Height: 0.90cm , Length: 22.90cm
Weight:   0.295kg
ISBN:  

9781476667430


ISBN 10:   1476667438
Pages:   177
Publication Date:   30 January 2020
Recommended Age:   From 18 years
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"Introduction Bridget Whelan ""And nothing he has wrought shall be lost"": Examining Race and Sexuality in the Mods of Dragon Age: Inquisition (Jennifer Collins) ""Mod"" About You: Exploring the Use of Mods as a Storytelling Technique (Anne Betz) LGBTQIA Inclusion in Dragon Age: Inquisition: Burning Down Stereotypes and Modding for Representation (Jessica Hylton) Simulated Ableism: The Sims and the Lack of Disability Representation (Shelly Jones) Regional and Ethnic Diversity in The Sims Mods (Hanna Wirman) #WeNeedDiverseLooks: Female Body Mods, Immersion and Curatorial Practices in the Gamer's Construction of the Fantasy Self (Cara Miele) Game Characters as Tools for Expression: Modding the Body in Mass Effect (Tanja Sihvonen) Gender-Considerate Digital Game Design (Leigh Hughes) About the Contributors Index"

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Author Information

Bridget Whelan is an assistant professor of English at SOWELA Technical Community College in Lake Charles, Louisiana. Her research interests include children's literature, fan studies, game studies, and girl culture.

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