Triadic Game Design: Balancing Reality, Meaning and Play

Author:   Casper Harteveld
Publisher:   Springer London Ltd
ISBN:  

9781849961561


Pages:   316
Publication Date:   03 March 2011
Format:   Hardback
Availability:   In Print   Availability explained
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Triadic Game Design: Balancing Reality, Meaning and Play


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Overview

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Full Product Details

Author:   Casper Harteveld
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Dimensions:   Width: 15.20cm , Height: 2.30cm , Length: 22.90cm
Weight:   0.670kg
ISBN:  

9781849961561


ISBN 10:   1849961565
Pages:   316
Publication Date:   03 March 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Press Start.- Foundations.- Reality.- Meaning.- Play.- Balancing.- Game Over?- Notes.- Literature Bibliography.- Game Bibliography.- Solutions.- Workshop.- Worksheets.- Index

Reviews

From the reviews: The book provides a wealth of references from serious games, their entertainment counterparts, and the author's own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. ... Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners. (A. Chen, Choice, Vol. 48 (11), August, 2011)


From the reviews: “The book provides a wealth of references from serious games, their entertainment counterparts, and the author’s own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. … Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners.” (A. Chen, Choice, Vol. 48 (11), August, 2011)


From the reviews: The book provides a wealth of references from serious games, their entertainment counterparts, and the author's own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. ! Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners. (A. Chen, Choice, Vol. 48 (11), August, 2011)


Author Information

Casper Harteveld's disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, human-computer interaction and sensemaking. Casper Harteveld's areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds. Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management. Casper Harteveld's professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.

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