The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

Author:   Richard Stevens ,  Dave Raybould (Professor, Leeds Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780240817262


Pages:   448
Publication Date:   15 March 2011
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games


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Full Product Details

Author:   Richard Stevens ,  Dave Raybould (Professor, Leeds Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Dimensions:   Width: 19.10cm , Height: 3.00cm , Length: 23.50cm
Weight:   0.940kg
ISBN:  

9780240817262


ISBN 10:   0240817265
Pages:   448
Publication Date:   15 March 2011
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;

Reviews

<p> If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers. -Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound <p>The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have


<p> If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers. -Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound (MIT Press) <p>The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Ra


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