Super Scratch Programming Adventure (scratch 3)

Author:   The Lead Project
Publisher:   No Starch Press,US
ISBN:  

9781718500129


Pages:   160
Publication Date:   27 August 2019
Recommended Age:   From 7 years
Format:   Paperback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Super Scratch Programming Adventure (scratch 3)


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Full Product Details

Author:   The Lead Project
Publisher:   No Starch Press,US
Imprint:   No Starch Press,US
Weight:   0.368kg
ISBN:  

9781718500129


ISBN 10:   1718500122
Pages:   160
Publication Date:   27 August 2019
Recommended Age:   From 7 years
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

A Note for Parents and Educators Stage 1 - Riding A Flare from the Sun Stage 2 - Entering Deep Space Stage 3 - Trapped By Mona Lisa's Smile Stage 4 - Defend Hong Kong's Technocore Stage 5 - Penalty Kick In Ipanema Stage 6 - Race in the Desert Stage 7 - The Secret Treasure of Giza Stage 8 - Wizard's Race Stage 9 - The Final Fight ... In Dark Space Stage 10 - Epilogue

Reviews

Praise for Super Scratch Programming Adventure! Super Scratch Programming Adventure will help introduce more young people to the creative possibilities of Scratch. The book grows out of one of the world's most innovative and productive Scratch initiatives, organized by the Hong Kong Federation of Youth Groups. I'm delighted that their ideas and activities are now available to teachers, parents, and children around the world. - Professor Mitchel Resnik, Director, MIT Scratch Team, MIT Media Lab (From the Foreword) Reveals the power of this deceptively simple programming language... A fun way to learn how to program Scratch, even for adults. --Mark Frauenfelder, Boing Boing A great introduction to game design. Kids will start building games from the first page. --Liz Upton, The Raspberry Pi Project Walks readers through a series of extremely well-designed game-design projects, each of which introduces a new concept or two to young programmers, providing a gentle learning curve for mastering Scratch's many powerful features. --Cory Doctorow, Boing Boing If you think you might have a future programmer on your hands, it's time to introduce your kid to Scratch. . . . Super Scratch Programming Adventure! makes it even easier to get started. --Ruth Suehle, GeekMom


Praise for Super Scratch Programming Adventure! Super Scratch Programming Adventure will help introduce more young people to the creative possibilities of Scratch. The book grows out of one of the world's most innovative and productive Scratch initiatives, organized by the Hong Kong Federation of Youth Groups. I'm delighted that their ideas and activities are now available to teachers, parents, and children around the world. - Professor Mitchel Resnik, Director, MIT Scratch Team, MIT Media Lab (From the Foreword) Reveals the power of this deceptively simple programming language... A fun way to learn how to program Scratch, even for adults. --Mark Frauenfelder, Boing Boing A great introduction to game design. Kids will start building games from the first page. --Liz Upton, The Raspberry Pi Project Walks readers through a series of extremely well-designed game-design projects, each of which introduces a new concept or two to young programmers, providing a gentle learning curve for mastering Scratch's many powerful features. --Cory Doctorow, Boing Boing If you think you might have a future programmer on your hands, it's time to introduce your kid to Scratch. . . . Super Scratch Programming Adventure! makes it even easier to get started. --Ruth Suehle, GeekMom


Author Information

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

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