Pro Design Patterns in Swift

Author:   Adam Freeman
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484203958


Pages:   592
Publication Date:   13 January 2015
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Pro Design Patterns in Swift


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Overview

The Swift programming language has transformed the world of iOS development and started a new age of modern development. Pro Design Patterns in Swift shows you how to harness the power and flexibility of Swift to apply the most important and enduring design patterns to your applications, taking your development projects to master level. This book will teach you those design patterns that have always been present at some level in your code, but may not have been recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any Swift developer. Best-selling author Adam Freeman explains how to get the most from design patterns. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. Pro Design Patterns in Swift brings design patterns to life and shows you how to bring structure and scale to yourSwift code with a practical, no-nonsense approach.

Full Product Details

Author:   Adam Freeman
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 19.10cm , Height: 3.00cm , Length: 23.50cm
Weight:   1.104kg
ISBN:  

9781484203958


ISBN 10:   148420395
Pages:   592
Publication Date:   13 January 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part 1 - Getting Started 1. Understanding Design Patterns 2. Getting Used to Xcode 3. Creating the SportsStore App Part 2 - The Creation Patterns 4. The Object Template Pattern 5. The Prototype Pattern 6. The Singleton Pattern 7. The Object Pool Pattern 8. Object Pool Variations 9. The Factory Method Pattern 10. The Abstract Factory Pattern 11. The Builder Pattern Part 3 - The Structural Patterns 12. The Adapter Pattern 13. The Bridge Pattern 14. The Decorator Pattern 15. The Composite Pattern 16. The Facade Pattern 17. The Flyweight Pattern 18. The Proxy Pattern Part 4 - The Behavioral Patterns 19. The Chain of Responsibility Pattern 20. The Command Pattern 21. The Mediator Pattern 22. The Observer Pattern 23. The Memento Pattern 24. The Strategy Pattern 25. The Visitor Pattern 26. The Template Method Pattern Part 5 - The MVC Pattern 27. The MVC Pattern

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Author Information

Adam Freeman is an experienced IT professional who has held senior positions in a range of companies, most recently serving as chief technology officer and chief operating officer of a global bank. Now retired, he spends his time writing and long-distance running.

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