Microsoft XNA Game Studio 4.0: Learn Programming Now!

Author:   Rob Miles
Publisher:   Microsoft Press,U.S.
ISBN:  

9780735651579


Pages:   464
Publication Date:   15 January 2011
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Microsoft XNA Game Studio 4.0: Learn Programming Now!


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Overview

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals—and increase the challenge with each chapter Write code to create and control game behavior Build your game’s display—from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games—and invent totally new ones

Full Product Details

Author:   Rob Miles
Publisher:   Microsoft Press,U.S.
Imprint:   Microsoft Press,U.S.
Dimensions:   Width: 22.80cm , Height: 2.50cm , Length: 19.00cm
Weight:   0.806kg
ISBN:  

9780735651579


ISBN 10:   0735651574
Pages:   464
Publication Date:   15 January 2011
Audience:   Professional and scholarly ,  General/trade ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Acknowledgments Introduction Getting Started Chapter 1: Computers, C#, XNA, and You Chapter 2: Programs, Data, and Pretty Colors Chapter 3: Getting Player Input Images, Sound, and Text Chapter 4: Displaying Images Chapter 5: Writing Text Chapter 6: Creating a Multi-Player Game Chapter 7: Playing Sounds Chapter 8: Creating a Timer Chapter 9: Reading Text Input Writing Proper Games Chapter 10: Using C# Methods to Solve Problems Chapter 11: A Game as a C# Program Chapter 12: Games, Objects, and State Chapter 13: Making a Complete Game Chapter 14: Classes, Objects, and Games Chapter 15: Creating Game Components Chapter 16: Creating Multi-Player Networked Games Making Mobile Games for Windows Phone 7 with XNA Chapter 17: Motion-Sensitive Games Chapter 18: Exploring Touch Input Chapter 19: Mobile Game Development Answers to the Chapter Review Questions About the Author

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Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

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