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OverviewJava is the world's most popular programming language, but it's known for having a steep learning curve.Learn Java the Easy Waytakes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You'll start by familiarizing yourself with JShell, Java's interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you'll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you'll learn how to- -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you've been thinking about learning Java,Learn Java the Easy Waywill bring you up to speed in no time. Full Product DetailsAuthor: Bryson PaynePublisher: No Starch Press,US Imprint: No Starch Press,US Weight: 0.368kg ISBN: 9781593278052ISBN 10: 1593278055 Pages: 312 Publication Date: 17 October 2017 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsIntroduction Chapter 1: Getting to Know Java with JShell Chapter 2: Build a Hi-Lo Guessing Game App! Chapter 3: Creating a GUI for Our Guessing Game Chapter 4: Creating Your First Android App Chapter 5: Deciphering Secret Messages Chapter 6: Creating Advanced GUIs and Sharing Your App Chapter 7: Make a Secret Messages App to Share with Friends! Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse! Chapter 9: Adding Animation and Collision Detection with Timers Chapter 10: Making BubbleDraw a Multi-Touch Android App Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android Appendix B: Debugging Glossary Solutions (online)ReviewsAuthor InformationBryson Payne is a professor of computer science at the University of North Georgia, where he has taught for more than 17 years. He previously taught middle-school math and programming and continues to work extensively with K-12 schools to promote technology education. He is the author of Teach Your Kids to Code, also from No Starch Press. Tab Content 6Author Website:Countries AvailableAll regions |