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OverviewWhat if video games became an exciting gateway to history, technology, logic, and creativity? *I know all about video games* takes young readers on a clear, lively, and informative journey into the heart of a world they're often familiar with... without always knowing how it really works. From the first interactive machines to home consoles, from pixels to open worlds, from careers in video games to social issues, this book transforms a subject beloved by teens into a true cultural and scientific discovery. Have you ever wondered: How were the first video games created? Why were the old machines so huge? What was the first home console? How do pixels and graphics work? What is the real purpose of a computer program in a game? How has a controller changed the way we play? Who invents the rules, characters, and worlds? Why do some games help us learn? How do players cooperate as a team? Why should we preserve old video games? Why choose this book for your child: A topic that fascinates young people: this book starts from a familiar world to spark curiosity, explain the technology, and inspire a desire to learn in a new way. Clear content tailored for ages 12-17: complex concepts like code, artificial intelligence, game engines, and virtual reality are explained using simple language and concrete examples. An educational and captivating approach: each chapter tells the story of video games as an adventure, featuring inventions, pioneers, technical challenges, and surprising ideas. An intelligent perspective on video games: the book shows that playing can also develop logic, patience, observation, cooperation, creativity, and critical thinking. Fascinating behind-the-scenes insights: your child will discover the professions involved in creating a game, from game designer to programmer, including digital artists, screenwriters, and testers. A responsible perspective: the book also addresses screen time, age ratings, accessibility, and the preservation of digital heritage, to help young people better understand their gaming habits. A quiz included: at the end of the book, a quiz lets readers test their knowledge and retain key information in a fun way. A dozen inspiring black-and-white illustrations: these accompany the text and deepen immersion in the world of video games. A useful and motivating gift: ideal for curious young people who are passionate about video games, interested in technology, or drawn to creative careers in the digital field. I Know All About Video Games is the perfect book to turn a passion into knowledge, curiosity into understanding, and a simple hobby into a wonderful realm of discovery. Full Product DetailsAuthor: Je Sais Tout , Anaïs Deville , Claire MontelPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 0.60cm , Length: 22.90cm Weight: 0.168kg ISBN: 9798198846340Pages: 118 Publication Date: 27 May 2026 Audience: Young adult , Teenage / Young adult Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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