Computer Animation: Algorithms and Techniques

Author:   Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)
Publisher:   Elsevier Science & Technology
Edition:   3rd edition
ISBN:  

9780124158429


Pages:   542
Publication Date:   04 October 2012
Replaced By:   9780443135125
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Computer Animation: Algorithms and Techniques


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Full Product Details

Author:   Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)
Publisher:   Elsevier Science & Technology
Imprint:   Morgan Kaufmann Publishers In
Edition:   3rd edition
Dimensions:   Width: 19.10cm , Height: 4.50cm , Length: 23.50cm
Weight:   1.250kg
ISBN:  

9780124158429


ISBN 10:   0124158420
Pages:   542
Publication Date:   04 October 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9780443135125
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1: Introduction Chapter 2: Technical Background Chapter 3: Interpolating Values Chapter 4: Interpolation-Based Animation Chapter 5: Kinematic Linkages Chapter 6: Motion Capture Chapter 7: Physically Based Animation Chapter 8: Fluids: Liquids & Gases Chapter 9: Modeling and Animating Human Figures Chapter 10: Facial Animation Chapter 11: Behavioral Animation Chapter 12: Special Models for Animation Appendix A: Rendering Issues Appendix B: Background Information and Techniques Index

Reviews

This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production. --Reference and Research Book News, February 2013


This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production. --Reference and Research Book News, February 2013


"""This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production.""--Reference and Research Book News, February 2013"


There is no serious competition for my course. Parent is by far the best text out there. A new edition would be great. If not, then please keep the first one in print! -Christian Darken, Naval Postgraduate School


""This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production.""--Reference and Research Book News, February 2013


Author Information

Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

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