Collision-Based Computing

Author:   Andrew Adamatzky
Publisher:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2002
ISBN:  

9781852335403


Pages:   556
Publication Date:   13 May 2002
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Collision-Based Computing


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Author:   Andrew Adamatzky
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2002
Dimensions:   Width: 15.50cm , Height: 2.90cm , Length: 23.50cm
Weight:   1.770kg
ISBN:  

9781852335403


ISBN 10:   1852335408
Pages:   556
Publication Date:   13 May 2002
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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From the reviews: <p> This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. a ] Each chapter in the book has its own list of references a ] . This book is recommended for anyone looking for an introduction to the fascinating developing subject of collision-based computing on a non-trivial level. (Menachem Dishon, Mathematical Reviews, Issue 2007 b)


"From the reviews: ""This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. … Each chapter in the book has its own list of references … . This book is recommended for anyone looking for an introduction to the fascinating developing subject of collision-based computing on a non-trivial level."" (Menachem Dishon, Mathematical Reviews, Issue 2007 b)"


From the reviews: This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. ! Each chapter in the book has its own list of references ! . This book is recommended for anyone looking for an introduction to the fascinating developing subject of collision-based computing on a non-trivial level. (Menachem Dishon, Mathematical Reviews, Issue 2007 b)


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