An Introduction to Computer Graphics and Creative 3-D Environments

Author:   Barry G Blundell
Publisher:   Springer
ISBN:  

9781848822641


Pages:   520
Publication Date:   16 March 2009
Format:   Undefined
Availability:   Out of stock   Availability explained


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An Introduction to Computer Graphics and Creative 3-D Environments


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Overview

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others.

Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones.

Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular 'Over to You' activities are included, and each chapter concludes with review and discussion questions.

Full Product Details

Author:   Barry G Blundell
Publisher:   Springer
Imprint:   Springer
Dimensions:   Width: 25.40cm , Height: 2.70cm , Length: 17.80cm
Weight:   0.894kg
ISBN:  

9781848822641


ISBN 10:   1848822642
Pages:   520
Publication Date:   16 March 2009
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Unknown
Availability:   Out of stock   Availability explained

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Reviews

<p>From the reviews: <p><p> The author has done a fine job . He illustrates the book with well-chosen quotations, at the beginning and end of every chapter and section. This book is suitable for an undergraduate or graduate introductory course on computer graphics, with an emphasis on 3D. The book ends with a long list of references . I consider this book to be very interesting and useful. I recommend it to anybody in 3D computer graphics, including students taking a course on the subject. (O. Lecarme, ACM Computing Reviews, January, 2009)


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