Basics of Game Design

Author:   Michael Moore
Publisher:   Taylor & Francis Inc
ISBN:  

9781568814339


Pages:   392
Publication Date:   23 March 2011
Format:   Paperback
Availability:   In Print   Availability explained
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Basics of Game Design


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Overview

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Full Product Details

Author:   Michael Moore
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Dimensions:   Width: 15.20cm , Height: 2.50cm , Length: 22.90cm
Weight:   0.730kg
ISBN:  

9781568814339


ISBN 10:   156881433
Pages:   392
Publication Date:   23 March 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

this work is unique in its focus. ! this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. ! Highly recommended. --A. Chen, CHOICE, October 2011


Author Information

Michael Moore

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