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OverviewBasics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Full Product DetailsAuthor: Michael MoorePublisher: Taylor & Francis Inc Imprint: A K Peters Dimensions: Width: 15.20cm , Height: 2.50cm , Length: 22.90cm Weight: 0.730kg ISBN: 9781568814339ISBN 10: 156881433 Pages: 392 Publication Date: 23 March 2011 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsthis work is unique in its focus. ! this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. ! Highly recommended. --A. Chen, CHOICE, October 2011 Author InformationMichael Moore Tab Content 6Author Website:Countries AvailableAll regions |